Tennis
In the context of computer science, "tennis" does not have a specific, widely recognized definition. However, it may refer to the concept of "tennis" in game development or simulations where tennis is modeled as a sport. This might involve defining the rules, scoring systems, player movements, and physics related to ball dynamics in a virtual environment. In this case, it would encompass aspects such as object-oriented programming to create player and ball objects, collision detection algorithms, and user input handling to simulate gameplay. It could also involve creating artificial intelligence for computer-controlled players. If "tennis" is used in a specific application, framework, or library within computer science, it would be necessary to refer to that context for a more precise definition.